<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>

<channel>
	<title>PLAYPOWER blog</title>
	<atom:link href="http://playpower.org/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://playpower.org/blog</link>
	<description>Learning Games for Radically Affordable Computers</description>
	<pubDate>Thu, 05 Nov 2009 17:24:07 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Learning Game Lists</title>
		<link>http://playpower.org/blog/2009/11/learning-game-lists/</link>
		<comments>http://playpower.org/blog/2009/11/learning-game-lists/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 19:38:50 +0000</pubDate>
		<dc:creator>jeremydouglass@gmail.com</dc:creator>
		
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=172</guid>
		<description><![CDATA[What learning games designs are most relevant to affordable, constrained computers? What games should the Playpower project be looking at?]]></description>
			<content:encoded><![CDATA[<div id="attachment_179" class="wp-caption alignright" style="width: 310px"><a href="http://playpower.org/blog/wp-content/uploads/2009/11/learning-games-iphone.jpg"><img class="size-medium wp-image-179" title="learning-games-iphone" src="http://playpower.org/blog/wp-content/uploads/2009/11/learning-games-iphone-300x224.jpg" alt="Simple iPhone learning games: Bookworm and Lights Off" width="300" height="224" /></a><p class="wp-caption-text">Simple iPhone learning games: Bookworm and Lights Off</p></div>
<p>What learning games designs are most relevant to affordable, constrained computers? What games should the Playpower project be looking at?</p>
<ol>
<li>Learning games that are classics, with simple, influential designs (e.g. <a href="http://en.wikipedia.org/wiki/Math_Blaster">Math Blaster</a>, <a href="http://en.wikipedia.org/wiki/The_Oregon_Trail_%28video_game%29">Oregon Trail</a>)</li>
<li>Learning games for Famiclones (e.g. <a href="http://www.youtube.com/watch?v=fjSLZ-x-GxM">Typing School, Music Board</a>)</li>
<li>Learning games for related platforms such as the Famicom / NES (e.g. <a href="http://nesguide.com/games/bigbirdhideandspeek/">Big Bird’s Hide and Speak</a>, <a href="http://nesguide.com/games/donkeykongjrmath/">Donkey Kong Jr. Math</a>)</li>
<li>Learning games for similar architectures such as the Commodore 64 or AppleII</li>
<li>Learning games implemented on in a simple style on contemporary platforms such as Flash web apps or iPhone apps (<a href="http://www.popcap.com/games/iphone/bookworm">Bookworm</a>, <a href="http://secretexit.com/games/spin">SPiN</a>, <a href="http://toucharcade.com/2009/08/21/geared-really-grinds-my-gears/">Geared</a>)</li>
<li>Universal memorization designs (e.g. <a href="http://en.wikipedia.org/wiki/Concentration_%28game%29">Concentration</a>, <a href="http://en.wikipedia.org/wiki/Simon_%28game%29">Simon</a>)</li>
<li>Universal simple interaction designs (e.g. <a href="http://en.wikipedia.org/wiki/Lights_Out_%28game%29">Lights Out</a>, <a href="http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">Conway’s Life</a>)</li>
</ol>
<p>Which games someone feels are most relevant  depends on practical issues but also learning philosophy.</p>
<p>On the practical side: Could a given gave even run on a Playpower 8-bit? What is the difficulty of porting / reimplementing / reimagining the original design? On the philosophical side: What counts as a learning game? That is, what is your philosophy of learning? If, like Raph Koster, you subscribe to the very broad view that almost all games are fundamentally about learning, then the question is a categorical one (“Which games are learning games?”) but a strategic one (“Which games are best at promoting the kind of learning I think is important for this audience?”).</p>
<p>Your focus may be on the “three R’s”… or it may be on re-imagining “Brain Age” style cognitive-drill games… or it may be on enabling open ended learning through Logo programming or interactive cellular automata. Regardless, we are going to be assembling lists of existing concepts, designs, and products that address the potential of interactive learning on constrained computing platforms.</p>
<div id="attachment_181" class="wp-caption aligncenter" style="width: 510px"><a href="http://playpower.org/blog/wp-content/uploads/2009/11/learning-games-8bit-sm.jpg"><img class="size-full wp-image-181" title="8-bit Learning Games" src="http://playpower.org/blog/wp-content/uploads/2009/11/learning-games-8bit-sm.jpg" alt="8-bit Learning Games: Oregon Trail, Donkey Kong Jr. Math, Typing Tutor" width="500" height="116" /></a><p class="wp-caption-text">8-bit Learning Games: Oregon Trail, Donkey Kong Jr. Math, Typing Tutor</p></div>
<p>Below are a few lists to get started (some more relevant than others). Interestingly, there are some that show up in several different kinds of lists.</p>
<p><span id="more-172"></span></p>
<p><a href="http://edugamesblog.wordpress.com/">Educational Games Research</a> has featured a number of popular lists, including:</p>
<ul>
<li><a href="http://edugamesblog.wordpress.com/2008/09/16/the-top-10-most-influential-educational-video-games-from-the-1980s/">The Top 10 Most Influential Educational Video Games from the 1980s</a></li>
<li><a href="http://edugamesblog.wordpress.com/2007/12/15/the-top-10-free-educational-video-games/">The Top 10 Free Educational Video Games</a></li>
<li><a href="http://edugamesblog.wordpress.com/2008/09/14/10-great-sites-for-finding-free-educational-games/">10 Great Sites for Finding Free Educational Games</a></li>
</ul>
<p><a href="http://nesguide.com/genre/education/">NESguide: Educational/Children Games</a></p>
<p><a href="http://www.openculture.com/2009/02/the_top_educational_iphone_apps.html">The Top Educational iPhone Apps</a></p>
<p>Our collaborators at the CMU Game Research Library have been <a href="http://cmugameresearchlibrary.pbworks.com/%22Top-10-Most-Influential-Educational-Games%22-Main-Page">remixing</a> some of these lists, and also building their own, such as:<a href="http://cmugameresearchlibrary.pbworks.com/Top+10+%22Non-Educational%22+Educational+Games"> “Non-Educational” Educational Games</a></p>
<p>On the community forum, Noah Vawter has started looking at <a href="http://playpowerorg.ning.com/profiles/blogs/commodore-emulator-challenge">Commodore 64 typing tutors</a></p>
<p>&#8230;and we’re looking for more!</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/11/learning-game-lists/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Wired Article! + Visicalc on the $12 computer</title>
		<link>http://playpower.org/blog/2009/03/wired-article-visicalc/</link>
		<comments>http://playpower.org/blog/2009/03/wired-article-visicalc/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 08:13:48 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Community]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[Press]]></category>

		<category><![CDATA[Research]]></category>

		<category><![CDATA[etech]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=167</guid>
		<description><![CDATA[Priya Ganapati of Wired Magazine just posted an awesome article on Playpower. Check it out!  She really nailed the finer points of our mission, but also presented the project as a *lot* of fun.
ETech has been a fantastic experience so far.  There is such a variety of interesting people.  For example, here&#8217;s a picture of [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 260px"><a href="http://blog.wired.com/gadgets/2009/03/12-computers-ba.html"><img title="Frankston" src="http://blog.wired.com/gadgets/images/2009/03/10/playpower_frankston.jpg" alt="Remember Visicalc? " width="250" height="374" /></a><p class="wp-caption-text">Remember Visicalc? </p></div>
<p>Priya Ganapati of <a href="http://blog.wired.com/gadgets/2009/03/12-computers-ba.html">Wired Magazine just posted an awesome article on Playpower.</a> Check it out!  She really nailed the finer points of our mission, but also presented the project as a *lot* of fun.</p>
<p>ETech has been a fantastic experience so far.  There is such a variety of interesting people.  For example, here&#8217;s a picture of Jeremy and I talking to Bob Frankston, who developed <a href="http://en.wikipedia.org/wiki/VisiCalc">Visicalc</a>.  If you weren&#8217;t around in 1979, that&#8217;s the world&#8217;s first spreadsheet program, developed on the 6502 based Apple II. It turned the home computer into a useful business tool.</p>
<p>He said he&#8217;ll try to find the source code for us.  That&#8217;s so awesome.</p>
<p><a href="http://blog.wired.com/gadgets/2009/03/12-computers-ba.html">Read the Wired Article</a></p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/03/wired-article-visicalc/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Playpower kicks off the day at ETech 09</title>
		<link>http://playpower.org/blog/2009/03/playpower-kicks-off-the-day-at-etech-09/</link>
		<comments>http://playpower.org/blog/2009/03/playpower-kicks-off-the-day-at-etech-09/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 20:40:25 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[chiptunes]]></category>

		<category><![CDATA[etech]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=161</guid>
		<description><![CDATA[Thanks for letting Playpower start the first day of talks at ETech 09!  As people walked in, 8-bit music was playing from chiptune artists around the world playing, including GOTO80, Nullsleep, Starpause, Firebrand Boy, Trash80, Paza, and minusbaby.
In case you were wondering, SF local Starpause will be playing a live set at our presentation [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 330px"><a href="http://www.dailyack.com/2009/03/etech-tuesday-morning-keynotes.html"><img title="Playpower at Etech" src="http://www.babilim.co.uk/blog/jpg/etec09_tue_keynote_01.jpg" alt="Brady Forrest with the $20 Computer" width="320" height="240" /></a><p class="wp-caption-text">Brady Forrest introducing the &quot;$20 Computer&quot;</p></div>
<p>Thanks for letting Playpower start the first day of talks at ETech 09!  As people walked in, 8-bit music was playing from chiptune artists around the world playing, including <a href="http://goto80.com">GOTO80</a>, <a href="http://nullsleep.com">Nullsleep</a>, <a href="http://mp3death.us/~k9d/">Starpause</a>, <a href="http://firebrandboy.com">Firebrand Boy</a>, <a href="http://trash80.net">Trash80</a>, <a href="http://pazarahm.com">Paza</a>, and <a href="http://minusbaby.com">minusbaby</a>.</p>
<p>In case you were wondering, SF local <a href="http://mp3death.us/~k9d/">Starpause</a> will be playing a live set at our presentation at 4:10pm, today. He&#8217;s in the SF chiptune party crew <a href="http://dutycycle.org">DUTYCYCLE</a>. The global 8-bit chiptune scene has been extremely helpful to playpower.org, and for that, we thank you.</p>
<p>(Thanks, <a href="http://www.dailyack.com/2009/03/etech-tuesday-morning-keynotes.html">Alasdair</a>!)</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/03/playpower-kicks-off-the-day-at-etech-09/feed/</wfw:commentRss>
		</item>
		<item>
		<title>TV-computers @ etech 2009</title>
		<link>http://playpower.org/blog/2009/03/etech-tv-computers-for-you/</link>
		<comments>http://playpower.org/blog/2009/03/etech-tv-computers-for-you/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 01:08:01 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Community]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[etech]]></category>

		<category><![CDATA[Tv-computers]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=149</guid>
		<description><![CDATA[Millions of clones of the Nintendo Famicom are being produced every year.  These are primarily distributed to &#8220;emerging middle class&#8221; consumers throughout the developing world.  Interestingly, producing and selling these hardware clones is now legal, as the patents have expired on the Famicom.
Many of the &#8220;Famiclones&#8221; are currently marketed as educational computers (&#8221;LERRN CIMPUTERS THE [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_150" class="wp-caption alignright" style="width: 310px"><a href="http://playpower.org/blog/wp-content/uploads/2009/03/windows-on-the-tvcomp.jpg"><img class="size-medium wp-image-150" title="windows-on-the-tvcomp" src="http://playpower.org/blog/wp-content/uploads/2009/03/windows-on-the-tvcomp-300x225.jpg" alt="TV-Computer with Chinese GUI" width="300" height="225" /></a><p class="wp-caption-text">TV-Computer with Chinese GUI and mouse</p></div>
<p>Millions of clones of the Nintendo Famicom are being produced every year.  These are primarily distributed to &#8220;emerging middle class&#8221; consumers throughout the developing world.  Interestingly, producing and selling these hardware clones is now legal, as the patents have expired on the Famicom.</p>
<p>Many of the &#8220;Famiclones&#8221; are currently marketed as educational computers (&#8221;LERRN CIMPUTERS THE FUN WAY&#8221; proclaims one box) and contain a variety of not-so-effective educational games.  I suppose the margins on a $12 computer don&#8217;t encourage much R&amp;D in effective game-based pedagogy!  So that&#8217;s why Playpower seeks to produce new &#8220;affordable, effective and fun&#8221; learning games, and distribute them directly to the manufacturers as a &#8220;market intervention&#8221;.  In this model, there is no cost for designing hardware, getting it manufactured, or distributing it to millions of kids in the developing world&#8211;we only have to design and produce effective learning games!</p>
<p>Therefore, in order to build our open-source developer community, we&#8217;re teaming up with <a href="http://makershed.com">Makershed.com</a> to sell TV-computers to potential developers in the USA&#8211; and at the same time, raise money to support The Playpower Foundation.   If there is enough demand for these in the USA, we may even be able to start shipping versions that can directly play old NES cartridges!  (the current version requires a 72-pin to 60-pin converter, which is sold separately).</p>
<p>The first TV-computers available in the states will be sold at the <a href="http://en.oreilly.com/et2009">O&#8217;Reilly Emerging Technology Conference</a>, beginning March 9, 2009.</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/03/etech-tv-computers-for-you/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Contiki, CC65, and the original Famicom Modem</title>
		<link>http://playpower.org/blog/2009/03/contiki-cc65-and-the-original-famicom-modem/</link>
		<comments>http://playpower.org/blog/2009/03/contiki-cc65-and-the-original-famicom-modem/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 00:20:31 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Code]]></category>

		<category><![CDATA[Community]]></category>

		<category><![CDATA[Research]]></category>

		<category><![CDATA[cc65]]></category>

		<category><![CDATA[contiki]]></category>

		<category><![CDATA[internet]]></category>

		<category><![CDATA[modem]]></category>

		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=146</guid>
		<description><![CDATA[Playpower wants to make &#8220;the world&#8217;s most affordable home computer&#8221; more accessible to developers.  Sites like Retrozone have done a lot to make it easier for people to develop their own cartridges.  Brian Parker has even made a fine set of tutorials for programming assembly code on the NES.  But if we really want to [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_147" class="wp-caption alignright" style="width: 277px"><a href="http://playpower.org/blog/wp-content/uploads/2009/03/01_px300.jpg"><img class="size-medium wp-image-147" title="Famicom Modem" src="http://playpower.org/blog/wp-content/uploads/2009/03/01_px300-267x300.jpg" alt="The Infamous Famicom Modem" width="267" height="300" /></a><p class="wp-caption-text">The Infamous Famicom Modem</p></div>
<p>Playpower wants to make &#8220;the world&#8217;s most affordable home computer&#8221; more accessible to developers.  Sites like <a href="http://www.retrousb.com">Retrozone</a> have done a lot to make it easier for people to develop their own cartridges.  <a href="http://www.vintagecomputing.com/index.php/archives/351">Brian Parker</a> has even made a <a href="http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=7155&amp;highlight_key=y&amp;keyword1=nerdy%20nights">fine set of tutorials for programming assembly code</a> on the NES.  But if we really want to open up development, we need to use a more accessible language.</p>
<p>So we&#8217;ve been playing around with <a href="http://www.cc65.org/#Targets">cc65, an open source C compiler</a> for 6502 chips.  This has enabled our Hangzhou friend Newsclan to produce a framework for easily making &#8220;Choose your own adventure&#8221; style games.   Unfortunately, the compiler libraries for cc65 don&#8217;t currently support all the NES hardware, but Ernesto in Argentina is making headway on that, using the <a href="http://nocash.emubase.de/everynes.htm">NES system documentation</a>.</p>
<p>If we could get cc65 to fully support the NES, we might be able to fully port <a href="http://en.wikipedia.org/wiki/Contiki">the operating system Contiki</a>, which was designed for 8-bit platforms.  Contiki offers a TCP/IP stack, with IRC, Telnet, and the world&#8217;s smallest web browser.  It has been previously been used to enable an <a href="http://www.sics.se/contiki/perspective/browsing-the-web-from-an-apple-ii-with-contiki.html">Apple II to surf the web</a>.</p>
<p>Lest you think that internet access on a famiclone is ridiculous, here&#8217;s a picture of the modem created for the Famicom back in 1988.  Over 10 million were sold in Japan, mostly for betting on horse races or trading stocks.  <a href="http://translate.google.com/translate?hl=en&amp;sl=ja&amp;u=http://trendy.nikkeibp.co.jp/article/special/20081006/1019522/&amp;ei=ADSwSZf3OYKqsAP23M2SAQ&amp;sa=X&amp;oi=translate&amp;resnum=2&amp;ct=result&amp;prev=/search%3Fq%3D%25E3%2583%2595%25E3%2582%25A1%25E3%2583%259F%25E3%2583%25AA%25E3%2583%25BC%25E3%2582%25B3%25E3%2583%25B3%25E3%2583%2594%25E3%2583%25A5%25E3%2583%25BC%25E3%2582%25BF%2B%25E9%2580%259A%25E4%25BF%25A1%25E3%2582%25A2%25E3%2583%2580%25E3%2583%2597%25E3%2582%25BF%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3Di0e">Here&#8217;s an article about the Famicom Communicator</a>, hardware that is also likely in the public domain due to expired patents.</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/03/contiki-cc65-and-the-original-famicom-modem/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Playpower.org on Local News</title>
		<link>http://playpower.org/blog/2009/03/playpowerorg-on-local-news/</link>
		<comments>http://playpower.org/blog/2009/03/playpowerorg-on-local-news/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 23:13:55 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=153</guid>
		<description><![CDATA[KUSI interviewed us last Friday.  This is supposedly the local San Diego news channel that the movie &#8220;Anchorman&#8221; was based on.  So I didn&#8217;t have high expectations!  Nevertheless, the interview turned out to be a very concise (3 minute) explanation of the project.
Check it out!
http://www.kusi.com/news/goodmorning/40447367.html
]]></description>
			<content:encoded><![CDATA[<div id="attachment_154" class="wp-caption alignright" style="width: 310px"><a href="http://www.kusi.com/news/goodmorning/40447367.html"><img class="size-medium wp-image-154" title="KUSI Interview" src="http://playpower.org/blog/wp-content/uploads/2009/03/picture-5-300x225.png" alt="The Playpower.org Interview" width="300" height="225" /></a><p class="wp-caption-text">The Playpower.org Interview</p></div>
<p>KUSI interviewed us last Friday.  This is supposedly the local San Diego news channel that the movie &#8220;Anchorman&#8221; was based on.  So I didn&#8217;t have high expectations!  Nevertheless, the interview turned out to be a very concise (3 minute) explanation of the project.</p>
<p>Check it out!</p>
<p><a href="KUSI interviewed us last Friday.  This is supposedly the local San Diego news channel that the movie &quot;Anchorman&quot; was based on.  So I didn't have high expectations!  Nevertheless, the inverview turned out to be a very concise (3 minute) explanation of the project.  http://www.kusi.com/news/goodmorning/40447367.html">http://www.kusi.com/news/goodmorning/40447367.html</a></p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/03/playpowerorg-on-local-news/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Developing New Software for the TV-Computer</title>
		<link>http://playpower.org/blog/2009/02/using-a-c-compiler-for-development/</link>
		<comments>http://playpower.org/blog/2009/02/using-a-c-compiler-for-development/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 22:03:38 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Code]]></category>

		<category><![CDATA[Events]]></category>

		<category><![CDATA[demo]]></category>

		<category><![CDATA[development]]></category>

		<category><![CDATA[NES]]></category>

		<category><![CDATA[Open Source]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=140</guid>
		<description><![CDATA[One of Playpower&#8217;s major goals is to create an open-source development kit for creating new games on the $12 TV-computer.  Currently, it is far more difficult to produce new software for the TV-computer than on, say, the iPhone.  Programming for the 6502 generally requires assembly coding, which is straightforward to learn, but is not terribly [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 240px"><a href="http://projects.gubbish.org/projects/nes/"><img title="cheads NES Dev Cart" src="http://projects.gubbish.org/projects/nes/nes2.jpg" alt="Our Hacked NES Dev Cartridge" width="230" height="230" /></a><p class="wp-caption-text">Genuine NES Dev Cartridge</p></div>
<p>One of Playpower&#8217;s major goals is to create an open-source development kit for creating new games on the $12 TV-computer.  Currently, it is far more difficult to produce new software for the TV-computer than on, say, the iPhone.  Programming for the 6502 generally requires assembly coding, which is <a href="http://dev.playpower.org/tiki-index.php?page=Coding+Games+in+Assembly">straightforward to learn</a>, but is not terribly accessible.</p>
<p>Open-source developers have provided some great tools for this purpose, however.  Specifically, <a href="http://www.cc65.org/#Targets">cc65.org</a> is a community producing free C compilers for 6502-based systems (including the NES).  We&#8217;ll hopefully post some functional code this week, after testing it in our <a href="http://projects.gubbish.org/projects/nes/">development cartridge</a>.</p>
<p>Also, feel free to drop by our demo this Thursday, Feb 19, at the UC San Diego <a href="http://calit2.net/events/popup.php?id=1413">Engineering Research Expo</a>, which is taking place on the first floor of <a href="http://socialmovement.org/about">Calit2</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/02/using-a-c-compiler-for-development/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The friendly salesman in Bangalore, India&#8230;</title>
		<link>http://playpower.org/blog/2009/02/the-friendly-salesman-in-bangalore-india/</link>
		<comments>http://playpower.org/blog/2009/02/the-friendly-salesman-in-bangalore-india/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 20:12:55 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Community]]></category>

		<category><![CDATA[India]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=131</guid>
		<description><![CDATA[&#8230;who sold me my first TV-computer!  This shop also sold loads of solar-powered flashlights, if I recall.
I remember plugging the machine into this little TV, there at the shop (I always recommend testing your electronics in the grey-market).  In just 2 clicks of the mouse, I was at a BASIC programming prompt.  I remember thinking, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://playpower.org/blog/wp-content/uploads/2009/02/p3081423.jpg"><img class="size-medium wp-image-132 alignright" title="TV-computer shop in Bangalore" src="http://playpower.org/blog/wp-content/uploads/2009/02/p3081423-300x225.jpg" alt="" width="300" height="225" /></a>&#8230;who sold me my first TV-computer!  This shop also sold loads of solar-powered flashlights, if I recall.</p>
<p>I remember plugging the machine into this little TV, there at the shop (I always recommend testing your electronics in the grey-market).  In just 2 clicks of the mouse, I was at a BASIC programming prompt.  I remember thinking, &#8220;hmm, what else could be done with a $10 educational computer?&#8221;</p>
<p>Talking with my friends at <a href="http://cema.srishti.ac.in/content/">Srishti School of Design</a>, and then later at <a href="http://calit2.net">Calit2</a> and <a href="http://www.iddsummit.org/">MIT&#8217;s IDDS</a>, we agreed that the best way to make this computer as powerful as possible would be to open it up to the world as a platform for open-source learning games.  That&#8217;s why Playpower is all about content&#8211;we&#8217;re trying to build better learning games, not cheaper computers.  While an 8-bit computer is a highly constrained environment, you&#8217;d be surprised at what it can do!</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/02/the-friendly-salesman-in-bangalore-india/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Available for sale around the world</title>
		<link>http://playpower.org/blog/2009/02/available-for-sale-around-the-world/</link>
		<comments>http://playpower.org/blog/2009/02/available-for-sale-around-the-world/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 19:47:05 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Community]]></category>

		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=128</guid>
		<description><![CDATA[&#8230;but not always for $10.  These units were spotted in Nicauragua by Geoff Galgon, where they were briskly selling for about $25.  Notice the ridiculously scary light-gun?  Yeah, that&#8217;s what we call &#8220;pedagogically suspect.&#8221;  We&#8217;ll leave that thing out of our units, thank you very much!
The cheapest we&#8217;ve ever found 8-bit TV-computers? About $8, or [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://playpower.org/blog/wp-content/uploads/2009/02/img_1118.jpg"><img class="alignright size-medium wp-image-129" title="TV-computers in Nicuragua" src="http://playpower.org/blog/wp-content/uploads/2009/02/img_1118-225x300.jpg" alt="" width="225" height="300" /></a>&#8230;but not always for $10.  These units were spotted in Nicauragua by Geoff Galgon, where they were briskly selling for about $25.  Notice the ridiculously scary light-gun?  Yeah, that&#8217;s what we call &#8220;pedagogically suspect.&#8221;  We&#8217;ll leave that thing out of our units, thank you very much!</p>
<p>The cheapest we&#8217;ve ever found 8-bit TV-computers? About $8, or <a href="http://item.taobao.com/auction/item_detail-0db2-61e5bce20185b6842682b3ae70fdf86f.jhtml">55RMB, in China</a> (thanks <a href="http://www.newsclan.com">Newsclan</a>!).  All of these computers are mutually compatible with 60 pin cartridges, and all usually come with educational games and BASIC programming.</p>
<p>Speaking of China, <a href="http://newsclan.com">Newsclan</a>, who is leading the Playpower working group in Hangzhou, just translated our website into Mandarin- <a href="http://www.playpower.org/cn  ">www.playpower.org/cn </a></p>
<p>Interestingly, the 8-bit TV-computer supports Mandarin Chinese text, which means it can handle just about any character set.  So, if you&#8217;d like to see the world&#8217;s most inexpensive home computer in your native language, let us know!</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/02/available-for-sale-around-the-world/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Interactive Fiction Games</title>
		<link>http://playpower.org/blog/2009/02/interactive-fiction-games/</link>
		<comments>http://playpower.org/blog/2009/02/interactive-fiction-games/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 21:11:55 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=120</guid>
		<description><![CDATA[This quarter at UC San Diego, three electrical engineering students are working on Playpower for their senior design project.  They come into the Social Movement Laboratory at Calit2 every Tuesday and Thursday from 10am-1pm, so if you want to stop by and see some serious hardware hacking, please do!
They are working on producing a new [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 200px"><a href="http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure"><img title="Choose your own adventure books" src="http://upload.wikimedia.org/wikipedia/en/thumb/f/f0/Cave_of_time.jpg/190px-Cave_of_time.jpg" alt="These books sold over 250 Million copies between 1979-1998" width="190" height="310" /></a><p class="wp-caption-text">These books sold over 250 Million copies between 1979-1998</p></div>
<p>This quarter at UC San Diego, three electrical engineering students are working on Playpower for their senior design project.  They come into the <a href="http://www.socialmovement.org">Social Movement Laboratory</a> at <a href="http://calit2.net">Calit2</a> every Tuesday and Thursday from 10am-1pm, so if you want to stop by and see some serious hardware hacking, please do!</p>
<p>They are working on producing a new game cartridge that will feature interactive fiction games, in the style of choose-your-own-adventure stories or (eventually) Zork. We love interactive fiction (<a href="http://jeremydouglass.com/">Jeremy</a> actually did his PhD on the subject), and believe that it is a great way to encourage kids to read.  We are creating a &#8220;framework&#8221; for these text-based games that will enable contributions from around the world to be manufactured into new cartridges, in any language!</p>
<p>By the way, the $10 computer currently supports Mandarin, but we&#8217;re looking for someone to try to create a tile-set to support Hindi/Marati/etc.</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/02/interactive-fiction-games/feed/</wfw:commentRss>
		</item>
		<item>
		<title>India releases &#8220;$10 Laptop&#8221;</title>
		<link>http://playpower.org/blog/2009/02/india-releases-10-laptop/</link>
		<comments>http://playpower.org/blog/2009/02/india-releases-10-laptop/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 20:51:37 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[India]]></category>

		<category><![CDATA[low-cost computing]]></category>

		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=117</guid>
		<description><![CDATA[Well, not exactly.  Honestly, it&#8217;s a little hard to tell what&#8217;s going on with this project.
The Ministry of Human Resource Development unveiled here on Tuesday what has been tagged as an “ultra low-cost” computing-cum-access device that can “make wonders” in the dissemination of education to the remotest corners of India.  The Hindu
While the Times of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hindu.com/2009/02/04/stories/2009020457282000.htm"><img class="alignright" title="$10 Laptop Revealed" src="http://www.hindu.com/2009/02/04/images/2009020457282001.jpg" alt="" width="227" height="134" /></a>Well, not exactly.  Honestly, it&#8217;s a little hard to tell what&#8217;s going on with this project.</p>
<blockquote><p>The Ministry of Human Resource Development unveiled here on Tuesday what has been tagged as an “ultra low-cost” computing-cum-access device that can “make wonders” in the dissemination of education to the remotest corners of India.  <a href="http://www.hindu.com/2009/02/04/stories/2009020457282000.htm">The Hindu</a></p></blockquote>
<p>While the Times of India calls this effort &#8220;<a href="http://www.guardian.co.uk/technology/blog/2009/feb/04/india-computer-not-not-not">Damp Squib</a>,&#8221; we nevertheless anticipate an explosion of ultra-low-cost computers over the next 10 years.  Playpower is currently targeting a $10 computer platform that is already available for sale, but in the future, we&#8217;d like to port our learning games to multiple platforms&#8211;including any $10 laptop, whenever it is released.  Playpower is all about content: radically affordable, effective, fun learning games.  <img src='http://playpower.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2009/02/india-releases-10-laptop/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Flash Memory Integration</title>
		<link>http://playpower.org/blog/2008/09/flash-memory-integration/</link>
		<comments>http://playpower.org/blog/2008/09/flash-memory-integration/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 21:32:21 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Flash Memory]]></category>

		<category><![CDATA[hardware hacking]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=26</guid>
		<description><![CDATA[Flash memory is incredibly important for our educational TV computer.   This would enable us to keep hundreds of high quality games on one cartridge, and we might even able to remove the flash memory so it is easy to put new content on the machine.
Additionally, Flash is necessary if you want people to be able [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://playpower.org/blog/wp-content/uploads/2008/08/powerpakbig.jpg"><img class="size-full wp-image-60 alignright" title="POWERPAK" src="http://playpower.org/blog/wp-content/uploads/2008/08/powerpakbig.jpg" alt="" width="228" height="242" /></a>Flash memory is incredibly important for our educational TV computer.   This would enable us to keep hundreds of high quality games on one cartridge, and we might even able to remove the flash memory so it is easy to put new content on the machine.</p>
<p>Additionally, Flash is necessary if you want people to be able to save their work.  Imagine writing BASIC programs, but not having a place to store it!</p>
<p>What&#8217;s a first step, in terms of figuring out how to build this ourselves?  <a href="http://design4dev.wetpaint.com/page/Adding+Memory+to+the+Cartridge">Here is a useful wiki p</a><a href="http://design4dev.wetpaint.com/page/Adding+Memory+to+the+Cartridge">age about the issue.</a></p>
<p>Flash Memory Cartridge<br />
<a class="external" rel="nofollow" href="http://www.retrousb.com/index.php?productID=133" target="_blank">http://www.retrousb.com/index.php?productID=133</a></p>
<p>Tools for NES hacking, including FLASH cartridges<br />
<a class="external" rel="nofollow" href="http://www.retrousb.com/index.php?categoryID=86" target="_blank">http://www.retrousb.com/index.php?categoryID=86</a><br />
Make a FLASH cart<br />
<a class="external" rel="nofollow" href="http://ameba.lpt.fi/%7Ehataarto/nes/" target="_blank">http://ameba.lpt.fi/~hataarto/nes/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2008/09/flash-memory-integration/feed/</wfw:commentRss>
		</item>
		<item>
		<title>North Korean TV-Computer Lab</title>
		<link>http://playpower.org/blog/2008/09/north-korean-tv-computer-lab/</link>
		<comments>http://playpower.org/blog/2008/09/north-korean-tv-computer-lab/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 22:27:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[children]]></category>

		<category><![CDATA[computer lab]]></category>

		<category><![CDATA[famicom clone]]></category>

		<category><![CDATA[north korea]]></category>

		<category><![CDATA[pedagogy]]></category>

		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=109</guid>
		<description><![CDATA[Lev Manovich sent me this picture: a &#8216;computer lab&#8217; in North Korea, where groups of children play 8-bit video games on the &#8220;MicroGenius&#8221; (a famicom clone).  The devices used by these students don&#8217;t have keyboards&#8211;but the hardware is otherwise identical to the $12 Playpower platform.
I wish I knew more about what was going on here.  [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 310px"><a href="http://www.flickr.com/photos/mytripsmypics/2455932465/in/set-72157604812751507/"><img title="Songdowon international childrens camp in Wonsan" src="http://farm4.static.flickr.com/3275/2455932465_6771285634.jpg" alt="Playing Double Dragon in North Korea" width="300" height="211" /></a><p class="wp-caption-text">Playing Double Dragon in North Korea</p></div>
<p><a href="http://culturevis.com/cultural_analytics.html">Lev Manovich</a> sent me this picture: a &#8216;computer lab&#8217; in North Korea, where groups of children play 8-bit video games on the &#8220;MicroGenius&#8221; (a famicom clone).  The devices used by these students don&#8217;t have keyboards&#8211;but the hardware is otherwise identical to the $12 Playpower platform.</p>
<p>I wish I knew more about what was going on here.  This is North Korea, so I can&#8217;t exactly praise it.  However&#8230;</p>
<p>I love the idea of large numbers of children in a room, playing video games and using 8-bit computers.  There is immense potential for peer learning and problem solving in situations like this.  Considering that a 15 station computer lab costs only $1000 ($200 for the computers and $750 for the TVs), this is a model that could provide early computer experience to millions of children.  Look at how many children can use one computer&#8230; or chair, for that matter&#8230;!</p>
<p><a href="http://www.flickr.com/photos/mytripsmypics/2455932465/in/set-72157604812751507/">Link</a></p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2008/09/north-korean-tv-computer-lab/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Thanks to No-Carrier!</title>
		<link>http://playpower.org/blog/2008/08/thanks-to-no-carrier/</link>
		<comments>http://playpower.org/blog/2008/08/thanks-to-no-carrier/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 16:49:53 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[8-bit art]]></category>

		<category><![CDATA[assembly]]></category>

		<category><![CDATA[chiptunes]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=9</guid>
		<description><![CDATA[Thanks to Don Miller, AKA, No-Carrier&#8230;  He&#8217;s been giving us great advice for NES programming, even though we are hoping to use as little assembly code as possible..  
No-Carrier produces most excellent 8-bit visual designs, and he also coded the first album ever released for the NES: VegaVox with Alex Mauer.
It&#8217;s hard not to [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 154px"><a href="http://no-carrier.com"><img title="From the NES Album Color Caves" src="http://www.no-carrier.com/color_caves_002.png" alt="From the NES Album Color Caves" width="144" height="134" /></a><p class="wp-caption-text">From the NES Album &#39;Color Caves&#39;</p></div>
<p>Thanks to Don Miller, AKA, <a href="http://no-carrier.com">No-Carrier</a>&#8230;  He&#8217;s been giving us great advice for NES programming, even though we are hoping to use as little assembly code as possible.. <img src='http://playpower.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>No-Carrier produces most excellent <a href="http://www.no-carrier.com/software.html">8-bit visual designs</a>, and he also coded the <a href="http://headlessbarbie.com/">first album ever released for the NES: VegaVox with Alex Mauer.</a></p>
<p>It&#8217;s hard not to love the <a href="http://8bp050.8bitpeoples.com/">chiptunes</a> scene..</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2008/08/thanks-to-no-carrier/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Early market research in Ghana and Brazil</title>
		<link>http://playpower.org/blog/2008/08/early-market-research-in-ghana-and-brazil/</link>
		<comments>http://playpower.org/blog/2008/08/early-market-research-in-ghana-and-brazil/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 06:35:04 +0000</pubDate>
		<dc:creator>Anuj</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=94</guid>
		<description><![CDATA[One of the key learnings from IDDS 2008 was the importance of early market and product research in the design process for developing countries. The earlier in the process you know about what your users think about the product and how much are they willing to pay for it the more you can benefit from that [...]]]></description>
			<content:encoded><![CDATA[<p>One of the key learnings from <a href="http://www.iddsummit.org/" target="_blank">IDDS 2008</a> was the importance of early market and product research in the design process for developing countries. The earlier in the process you know about what your users think about the product and how much are they willing to pay for it the more you can benefit from that data throughout the design process. We intend to conduct similar market research using the <a href="http://picasaweb.google.co.in/dereklomas/TVComputer" target="_blank">existing educational TV computers (TVC)</a> in our target markets of rural Ghana and urban Brazil. This early research will also help us understand what type of local educational content is needed in these markets.</p>
<p>One of the first steps in this research process is to find out how can we get some units of TVCs from the manufacturer in China to these target markets as cheaply as possible through an efficient distribution channel. We had been trying to get more information about the TVC manufacturer in China, but haven&#8217;t had any significant progress so far.</p>
<p>Anyone in the community has ideas on this or anyone had dealt with Chinese manufacturer in past?</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2008/08/early-market-research-in-ghana-and-brazil/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Family BASIC</title>
		<link>http://playpower.org/blog/2008/08/family-basic/</link>
		<comments>http://playpower.org/blog/2008/08/family-basic/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 22:42:08 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[famicom]]></category>

		<category><![CDATA[Family BASIC]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=35</guid>
		<description><![CDATA[Did you know that a keyboard was released for the Famicom?
Yep.  The year was 1984&#8211;one year before the NES was even released in America.  The primary purpose of the keyboard was to enable simple programming (The programming language was  NS-HUBASIC, a variant of BASIC)
This keyboard right here is why a $12 computer exists.  So [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 290px"><a href="http://design4dev.wetpaint.com/page/Famicom+Basic"><img title="Family BASIC" src="http://www.old-computers.com/museum/photos/nintendo_family-computers_1.jpg" alt="Beautiful.  Did you know you could program on a Nintendo?" width="280" height="200" /></a><p class="wp-caption-text">Beautiful.  Did you know you could program on a Nintendo?</p></div>
<p>Did you know that a keyboard was released for the <a href="http://en.wikipedia.org/wiki/Nintendo_Entertainment_System">Famicom</a>?</p>
<p>Yep.  The year was 1984&#8211;one year before the <a href="http://en.wikipedia.org/wiki/Nintendo_Entertainment_System">NES</a> was even released in America.  The primary purpose of the keyboard was to <a href="http://nindb.classicgaming.gamespy.com/hvc-fb.shtml#info">enable simple programming</a> (The programming language was  <span class="search_hit"><a href="http://www.google.com/search?q=NS-HUBASIC&amp;ie=utf-8&amp;oe=utf-8&amp;aq=t&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a">NS-HUBASIC</a>, a variant of BASIC)</span></p>
<p>This keyboard right here is why a $12 computer exists.  So we need to know as much as possible about it!</p>
<p>It would be excellent to fill up <a href="http://design4dev.wetpaint.com/page/Famicom+Basic">this page</a> with as much information as we can find.  Thanks!  I think it would be a good research project.  Let me know if you find anything crazy.</p>
<div class="wp-caption alignleft" style="width: 277px"><a href="http://nindb.classicgaming.gamespy.com/hvc-fb.shtml#releases"><img title="Family BASIC" src="http://nindb.classicgaming.gamespy.com/images/ss/hvc/fb_1.jpg" alt="Amazing.  Computers actually looked like this back in 1984" width="267" height="200" /></a><p class="wp-caption-text">Amazing.  Computers actually looked like this back in 1984</p></div>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2008/08/family-basic/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Programming the NES in BASIC?</title>
		<link>http://playpower.org/blog/2008/08/programming-the-nes-in-basic/</link>
		<comments>http://playpower.org/blog/2008/08/programming-the-nes-in-basic/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 21:19:35 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Code]]></category>

		<category><![CDATA[Bob Rost]]></category>

		<category><![CDATA[nBASIC]]></category>

		<category><![CDATA[Open Source]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=24</guid>
		<description><![CDATA[In 2004, Bob Rost taught a class about programming NES games at Carnegie Melon University.  He built a compiler that enables a person to program NES games in BASIC.   He calls the framework nBASIC, and it is available on this page.  This makes programming so much easier!
Anuj and Jesse have been using nBASIC to start [...]]]></description>
			<content:encoded><![CDATA[<p>In 2004, Bob Rost <a href="http://bobrost.com/nes/">taught a class about programming NES games</a> at Carnegie Melon University.  He built a compiler that enables a person to program NES games in BASIC.   He calls the framework <a href="http://bobrost.com/nes/resources.php">nBASIC, and it is available on this page</a>.  This makes programming so much easier!</p>
<p>Anuj and Jesse have been using nBASIC to start programming Ghanaian content on the $12 computer.  I told Bob about their work, and he replied to me saying:</p>
<div class="wp-caption alignright" style="width: 106px"><a href="http://bobrost.com/nes/games.php"><img title="Games from Bobs class" src="http://bobrost.com/nes/images/sof.png" alt="Games from Bobs class" width="96" height="96" /></a><p class="wp-caption-text">Games from Bob&#39;s class</p></div>
<blockquote><p>I&#8217;m glad that my course materials have been helpful for you, and I hope the nbasic compiler and other tools prove to be beneficial as well (aside from their occasional bugs). Don&#8217;t hesitate to email again if you have any specific questions or design problems that you think I could help to answer.</p>
<p>As a side note, based your previous email, I think you&#8217;ll be pleasantly surprised at the efficiency of nbasic&#8217;s output in most cases, and the complexity of the games it will allow you to create in any given time frame. You are of course welcome to use, abuse, change, and distribute the source code in any way you like.</p>
<p>Best of luck to you and your team.<br />
<span style="color: #888888;"> -<span class="nfakPe">Bob</span></span></p></blockquote>
<p>That is incredible! Do you think this community could help improve the efficacy of nBASIC?  If we could program games using such an accessible language, this would substantially reduce the time, effort, and cash required to write a game in assembly code.  If we want to promote local game production, there needs to be an easier way to program.</p>
<p>Thanks, Bob!</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2008/08/programming-the-nes-in-basic/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Apple II or Famicom?</title>
		<link>http://playpower.org/blog/2008/08/apple-ii-or-nes/</link>
		<comments>http://playpower.org/blog/2008/08/apple-ii-or-nes/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 16:07:04 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Apple II]]></category>

		<category><![CDATA[c64]]></category>

		<category><![CDATA[NES]]></category>

		<category><![CDATA[Press]]></category>

		<category><![CDATA[z80]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=5</guid>
		<description><![CDATA[
Over the past 2 days, we&#8217;ve gotten a lot of blog coverage!
 Engadget, Slashdot, Digg, ZDNet, Ars Technica
However, all this coverage is reporting that we are using Apple II technology.  One blog goes so far to say:
&#8220;Apparently Apple II parts are flooding India and other developing countries and people are building make shift computers out [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://playpower.org/blog/wp-content/uploads/2008/08/appleii-or-famicom.jpg"><img class="alignnone size-full wp-image-53" title="Apple II or Famicom" src="http://playpower.org/blog/wp-content/uploads/2008/08/appleii-or-famicom.jpg" alt="" width="500" height="204" /></a></p>
<p>Over the past 2 days, we&#8217;ve gotten<a href="http://news.google.com/news?oe=utf-8&amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;client=firefox-a&amp;um=1&amp;tab=wn&amp;hl=en&amp;q=%2412+computer+mit&amp;btnG=Search+News"> a lot of blog coverage!<br />
</a><a href="http://www.engadget.com/2008/08/05/move-over-olpc-the-12-apple-ii-based-pc-is-coming/2"> Engadget</a>, <a href="http://news.slashdot.org/news/08/08/05/1335200.shtml">Slashdot</a>, <a href="http://digg.com/apple/Researchers_developing_12_computer_based_on_Apple_IIs">Digg</a>, <a href="http://education.zdnet.com/?p=1794">ZDNet</a>, <a href="http://arstechnica.com/journals/apple.ars/2008/08/05/researchers-developing-12-computer-based-on-apple-iis">Ars Technica</a></p>
<p>However, all this coverage is reporting that we are using Apple II technology.  One blog goes so far to say:</p>
<blockquote><p>&#8220;Apparently Apple II parts are flooding India and other developing countries and people are building make shift computers out of them.&#8221;  <a href="http://www.macmod.com/content/view/1506/240/">MacMod</a></p></blockquote>
<p>That would be amazing, if it were true.  But it&#8217;s not.  At all!  <img src='http://playpower.org/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>So, for the record, we are using a machine that is based on the Nintendo Famicom (known as the Nintendo Entertainment System in the U.S.), not the Apple II.  However, the <a href="http://en.wikipedia.org/wiki/MOS_Technology_6502">6502 chip technology</a> of both was very similar.</p>
<p>Eric Lai at <a href="http://www.computerworld.com/action/article.do?command=viewArticleBasic&amp;articleId=9111759&amp;intsrc=hm_list">Computer World</a> wrote a great article that provides more clarity about our project.  David Zeiler at the <a href="http://weblogs.baltimoresun.com/business/appleaday/blog/2008/08/mit_project_to_build_12_comput.html">Baltimore Sun</a> also clears this up.</p>
<p>Honestly, I think it was great that so much discussion took place on Slashdot, assuming that our project was based on the Apple II&#8230; Many loved the platform, but other&#8217;s suggested using C64 or a z80 instead&#8230;  All should be open hardware platforms by this point, so it&#8217;s worth considering.</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2008/08/apple-ii-or-nes/feed/</wfw:commentRss>
		</item>
		<item>
		<title>We refuse to &#8220;lose the music&#8221;!</title>
		<link>http://playpower.org/blog/2008/08/we-will-not-loose-the-music/</link>
		<comments>http://playpower.org/blog/2008/08/we-will-not-loose-the-music/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 22:42:07 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Apple II]]></category>

		<category><![CDATA[chiptunes]]></category>

		<category><![CDATA[nullsleep]]></category>

		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=33</guid>
		<description><![CDATA[Here is an NPR &#8216;Marketplace&#8217; radio segment about our project at IDDS.
They were quite positive, but they said:
&#8220;The team at MIT is building its computer around a Nintendo-style console, like the ones we used 20 years ago. Hopefully they&#8217;ll lose the music.&#8221;
Nope. Not a chance.
In fact, here&#8217;s some perfectly excellent 8-bit music for the NES: [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_67" class="wp-caption alignright" style="width: 259px"><a href="http://nullsleep.com/" target="_blank"><img class="size-full wp-image-67" title="Nullsleep" src="http://playpower.org/blog/wp-content/uploads/2008/08/2147835.jpg" alt="Nullsleep" width="249" height="249" /></a><p class="wp-caption-text">Chiptune hero: Nullsleep</p></div>
<p>Here is an <a href="http://marketplace.publicradio.org/display/web/2008/08/06/12_dollar_computer/">NPR &#8216;Marketplace&#8217; radio segment</a> about our project at <a href="http://www.iddsummit.org/">IDDS</a>.</p>
<p>They were quite positive, but they said:</p>
<blockquote><p>&#8220;The team at MIT is building its computer around a Nintendo-style console, like the ones we used 20 years ago. Hopefully they&#8217;ll lose the music.&#8221;</p></blockquote>
<p>Nope. Not a chance.</p>
<p>In fact, here&#8217;s some perfectly excellent 8-bit music for the NES: &#8220;<a href="http://www.nullsleep.com/mp3/8bp077-02-nullsleep-dirty_rom_dance_mix.mp3"></a><a href="http://www.nullsleep.com/mp3/nullsleep-chippon.mp3">Chippon</a>,&#8221; by <a href="http://nullsleep.com/">NullSleep</a></p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2008/08/we-will-not-loose-the-music/feed/</wfw:commentRss>
<enclosure url="http://www.nullsleep.com/mp3/8bp077-02-nullsleep-dirty_rom_dance_mix.mp3" length="5515392" type="audio/mpeg" />
<enclosure url="http://www.nullsleep.com/mp3/nullsleep-chippon.mp3" length="3596815" type="audio/mpeg" />
		</item>
		<item>
		<title>ABC News Coverage</title>
		<link>http://playpower.org/blog/2008/08/abc-news-coverage/</link>
		<comments>http://playpower.org/blog/2008/08/abc-news-coverage/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 22:28:08 +0000</pubDate>
		<dc:creator>dereklomas</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[OLPC]]></category>

		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://playpower.org/blog/?p=31</guid>
		<description><![CDATA[One Laptop Per Child &#8216;Applauds&#8217; Effort but Dismisses Comparisons
Thank you to Ashley Phillips for writing a well-researched and balanced article about our project.  Notably, she interviewed Chuck Kane (president and COO of OLPC) as well as Walter Bender (former president of OLPC software and content; current director of Sugar Labs).  I greatly respect the efforts [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.abcnews.go.com/Technology/AheadoftheCurve/Story?id=5529989&amp;page=1" target="_blank"><img class="size-full wp-image-71 alignright" style="border: 1px solid black;" title="ABC News article featuring our teammate George from Ghana" src="http://playpower.org/blog/wp-content/uploads/2008/08/picture-2.png" alt="" width="252" height="211" /></a><strong><em>One Laptop Per Child &#8216;Applauds&#8217; Effort but Dismisses Comparisons</em></strong></p>
<p>Thank you to Ashley Phillips for writing a <a href="http://abcnews.go.com/Technology/AheadoftheCurve/Story?id=5529989&amp;page=1">well-researched and balanced article</a> about our project.  Notably, she interviewed Chuck Kane (president and COO of <a href="http://laptop.org">OLPC</a>) as well as <a href="http://en.wikipedia.org/wiki/Walter_Bender">Walter Bender</a> (former president of OLPC software and content; current director of <a href="http://www.sugarlabs.org/go/Main_Page">Sugar Labs</a>).  I greatly respect the efforts of <a href="http://laptop.org">Laptop.org</a>, and while we share similar goals, it&#8217;s quite clear that an updated Nintendo is a far cry from the <a href="http://wiki.laptop.org/go/The_Children%27s_Machine">Children&#8217;s Machine</a>.</p>
<p>How do you think PLAYPOWER&#8217;s approach differs from OLPC?  What can we learn from the path-breaking work of OLPC?</p>
]]></content:encoded>
			<wfw:commentRss>http://playpower.org/blog/2008/08/abc-news-coverage/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
