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	<title>Comments on: Learning Game Lists</title>
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	<description>Learning Games for Radically Affordable Computers</description>
	<pubDate>Sun, 14 Mar 2010 14:01:28 +0000</pubDate>
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		<title>By: WhymanDesign</title>
		<link>http://playpower.org/blog/2009/11/learning-game-lists/comment-page-1/#comment-25093</link>
		<dc:creator>WhymanDesign</dc:creator>
		<pubDate>Fri, 26 Feb 2010 14:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://playpower.org/blog/?p=172#comment-25093</guid>
		<description>Keep up the great work.&lt;br&gt;&lt;br&gt;&lt;a href="http://www.Whymandesign.com" rel="nofollow"&gt;http://www.Whymandesign.com&lt;/a&gt; would love to creatively enhance your work for example with the user interactivity of the service and the organisation structure &lt;a href="http://www.Traidmark.org" rel="nofollow"&gt;http://www.Traidmark.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href="http://www.WEBiversity.org" rel="nofollow"&gt;http://www.WEBiversity.org&lt;/a&gt; is one example of how open source sofware can be used with that business model.&lt;br&gt;&lt;br&gt;&lt;a href="http://www.Playgroundgames.org" rel="nofollow"&gt;http://www.Playgroundgames.org&lt;/a&gt; are also looking for co producers who can benefit from using an international broadcast network to 1. draw communities together (age/gender/race...) and 2. create an archive of the ways cultures play before they are lost for ever.&lt;br&gt;&lt;br&gt;Ed &lt;a href="http://www.twitter.com/whymandesign" rel="nofollow"&gt;http://www.twitter.com/whymandesign&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Keep up the great work.</p>
<p><a href="http://www.Whymandesign.com" rel="nofollow">http://www.Whymandesign.com</a> would love to creatively enhance your work for example with the user interactivity of the service and the organisation structure <a href="http://www.Traidmark.org" rel="nofollow">http://www.Traidmark.org</a></p>
<p><a href="http://www.WEBiversity.org" rel="nofollow">http://www.WEBiversity.org</a> is one example of how open source sofware can be used with that business model.</p>
<p><a href="http://www.Playgroundgames.org" rel="nofollow">http://www.Playgroundgames.org</a> are also looking for co producers who can benefit from using an international broadcast network to 1. draw communities together (age/gender/race&#8230;) and 2. create an archive of the ways cultures play before they are lost for ever.</p>
<p>Ed <a href="http://www.twitter.com/whymandesign" rel="nofollow">http://www.twitter.com/whymandesign</a></p>
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		<title>By: Dr. Mike Reddy</title>
		<link>http://playpower.org/blog/2009/11/learning-game-lists/comment-page-1/#comment-25087</link>
		<dc:creator>Dr. Mike Reddy</dc:creator>
		<pubDate>Sun, 06 Dec 2009 14:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://playpower.org/blog/?p=172#comment-25087</guid>
		<description>This is why, for me at least, it&#39;s important that the end user gets accessible dev tools. My wife trains Nurses for people with Learning Disabilities, and the the Disabled Community has the mantra "Not about Us without Us!" which means the best cutlurally significant and relevant software is probably going to be that which is developed within/for/by that community. Cultural Imperialism is only likely early on, or if the end users are trapped in consumption, rather than production of software.</description>
		<content:encoded><![CDATA[<p>This is why, for me at least, it&#39;s important that the end user gets accessible dev tools. My wife trains Nurses for people with Learning Disabilities, and the the Disabled Community has the mantra &#8220;Not about Us without Us!&#8221; which means the best cutlurally significant and relevant software is probably going to be that which is developed within/for/by that community. Cultural Imperialism is only likely early on, or if the end users are trapped in consumption, rather than production of software.</p>
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		<title>By: Jeremy Douglass</title>
		<link>http://playpower.org/blog/2009/11/learning-game-lists/comment-page-1/#comment-25082</link>
		<dc:creator>Jeremy Douglass</dc:creator>
		<pubDate>Thu, 12 Nov 2009 15:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://playpower.org/blog/?p=172#comment-25082</guid>
		<description>On the topic of how Oregon Trail originally depicted Native Americans, here is a short summary with a reference to a longer work by Bill Bigelow:&lt;br&gt;&lt;br&gt;Along The Trail: What does the player encounter along the way?&lt;br&gt;&lt;a href="http://web.wm.edu/amst/370/2005F/sp1/along_the_trail.htm" rel="nofollow"&gt;http://web.wm.edu/amst/370/2005F/sp1/along_the_...&lt;/a&gt;&lt;br&gt;&lt;br&gt;Also: a more recent discussion of the game was a guest talk that some of the original Oregon Trail developers did at the Nerdery this month:&lt;br&gt;&lt;a href="http://blog.nerdery.com/2009/10/blazing-the-oregon-trail-the-making-of-video-games-in-the-time-of-cholera/" rel="nofollow"&gt;http://blog.nerdery.com/2009/10/blazing-the-ore...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>On the topic of how Oregon Trail originally depicted Native Americans, here is a short summary with a reference to a longer work by Bill Bigelow:</p>
<p>Along The Trail: What does the player encounter along the way?<br /><a href="http://web.wm.edu/amst/370/2005F/sp1/along_the_trail.htm" rel="nofollow"></a><a href="http://web.wm.edu/amst/370/2005F/sp1/along_the_.." rel="nofollow">http://web.wm.edu/amst/370/2005F/sp1/along_the_..</a>.</p>
<p>Also: a more recent discussion of the game was a guest talk that some of the original Oregon Trail developers did at the Nerdery this month:<br /><a href="http://blog.nerdery.com/2009/10/blazing-the-oregon-trail-the-making-of-video-games-in-the-time-of-cholera/" rel="nofollow"></a><a href="http://blog.nerdery.com/2009/10/blazing-the-ore.." rel="nofollow">http://blog.nerdery.com/2009/10/blazing-the-ore..</a>.</p>
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		<title>By: dereklomas</title>
		<link>http://playpower.org/blog/2009/11/learning-game-lists/comment-page-1/#comment-25081</link>
		<dc:creator>dereklomas</dc:creator>
		<pubDate>Wed, 11 Nov 2009 23:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://playpower.org/blog/?p=172#comment-25081</guid>
		<description>For the record, Oregon Trail does involve Native Americans...  For an 8-bit game, I think it does a pretty good job of illustrating the conflicting emotions of people at the time.  Not to say the game is ideal, but I do understand its popularity among educators and students.&lt;br&gt;&lt;br&gt;I&#39;d be interested in what you think of the game, if you play through it again.  It can be found at &lt;a href="http://www.virtualapple.org/oregontraildisk.html" rel="nofollow"&gt;http://www.virtualapple.org/oregontraildisk.html&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>For the record, Oregon Trail does involve Native Americans&#8230;  For an 8-bit game, I think it does a pretty good job of illustrating the conflicting emotions of people at the time.  Not to say the game is ideal, but I do understand its popularity among educators and students.</p>
<p>I&#39;d be interested in what you think of the game, if you play through it again.  It can be found at <a href="http://www.virtualapple.org/oregontraildisk.html" rel="nofollow">http://www.virtualapple.org/oregontraildisk.html</a></p>
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		<title>By: Playpower Foundation</title>
		<link>http://playpower.org/blog/2009/11/learning-game-lists/comment-page-1/#comment-25079</link>
		<dc:creator>Playpower Foundation</dc:creator>
		<pubDate>Tue, 10 Nov 2009 22:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://playpower.org/blog/?p=172#comment-25079</guid>
		<description>Eric,&lt;br&gt;&lt;br&gt;I appreciate your concern about Oregon Trail being used as an accurate&lt;br&gt;depiction of history (rather than as a simulation of particular&lt;br&gt;concepts of travel and trade). Two points to consider:&lt;br&gt;&lt;br&gt;1. As far as I know, neither these games as such nor the list are&lt;br&gt;intended for *direct* distribution in a curricular sense. Instead, the&lt;br&gt;primary idea is to consider their designs as relevant *models* for new&lt;br&gt;original learning designs on constrained platforms. This makes no&lt;br&gt;particular claims about the merits of their content or form, or their&lt;br&gt;fitness to a particular educational purpose. On the one hand, a new&lt;br&gt;simulation about resource management and travel might be implemented&lt;br&gt;along similar lines in a fictional world with no historical claims&lt;br&gt;(e.g. Space Trail).  On the other hand, a new game might use similar&lt;br&gt;modeling methods of resources and travel as Oregan Trail, but instead&lt;br&gt;focus on depicting an alternate dangerous traversal in history marked&lt;br&gt;by limited resources (e.g. the Trail of Tears, the Bataan Death March,&lt;br&gt;etc.)&lt;br&gt;&lt;br&gt;2. I personally don&#39;t think that cultural objectivity is possible (or&lt;br&gt;desirable). There are contexts in which Donkey Kong could (and should)&lt;br&gt;offend, or in which the idea of a "bookworm" might be culturally&lt;br&gt;illegible and thus detract or distract from learning. Rather than than&lt;br&gt;one-size-fits-all learning games, my personal opinion is that the&lt;br&gt;mechanics and appearance, form and content of learning games should be&lt;br&gt;appropriate to the learning community -- AND to the learning goals,&lt;br&gt;whether they be historical, logical, or other. That&#39;s why I believe it&lt;br&gt;is important to encourage broad access to as many new designs and&lt;br&gt;platforms as possible, and consider as many models from the past as&lt;br&gt;possible in fostering the design diversity of the future. I take your&lt;br&gt;point however that there is no reason to be needlessly offensive or&lt;br&gt;off-putting.</description>
		<content:encoded><![CDATA[<p>Eric,</p>
<p>I appreciate your concern about Oregon Trail being used as an accurate<br />depiction of history (rather than as a simulation of particular<br />concepts of travel and trade). Two points to consider:</p>
<p>1. As far as I know, neither these games as such nor the list are<br />intended for *direct* distribution in a curricular sense. Instead, the<br />primary idea is to consider their designs as relevant *models* for new<br />original learning designs on constrained platforms. This makes no<br />particular claims about the merits of their content or form, or their<br />fitness to a particular educational purpose. On the one hand, a new<br />simulation about resource management and travel might be implemented<br />along similar lines in a fictional world with no historical claims<br />(e.g. Space Trail).  On the other hand, a new game might use similar<br />modeling methods of resources and travel as Oregan Trail, but instead<br />focus on depicting an alternate dangerous traversal in history marked<br />by limited resources (e.g. the Trail of Tears, the Bataan Death March,<br />etc.)</p>
<p>2. I personally don&#39;t think that cultural objectivity is possible (or<br />desirable). There are contexts in which Donkey Kong could (and should)<br />offend, or in which the idea of a &#8220;bookworm&#8221; might be culturally<br />illegible and thus detract or distract from learning. Rather than than<br />one-size-fits-all learning games, my personal opinion is that the<br />mechanics and appearance, form and content of learning games should be<br />appropriate to the learning community &#8212; AND to the learning goals,<br />whether they be historical, logical, or other. That&#39;s why I believe it<br />is important to encourage broad access to as many new designs and<br />platforms as possible, and consider as many models from the past as<br />possible in fostering the design diversity of the future. I take your<br />point however that there is no reason to be needlessly offensive or<br />off-putting.</p>
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		<title>By: Eric Bavier</title>
		<link>http://playpower.org/blog/2009/11/learning-game-lists/comment-page-1/#comment-25078</link>
		<dc:creator>Eric Bavier</dc:creator>
		<pubDate>Tue, 10 Nov 2009 04:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://playpower.org/blog/?p=172#comment-25078</guid>
		<description>I think the decision to include The Oregon Trail in a list of educational video games to be distributed to underdeveloped nations should be considered with much more care and sensitivity.  The game seriously ignores many real aspects of American history and completely leaves Native Americans out of the picture. It forgets to mention that European settlers in most cases drove off other peoples who had already made a home in the area.  These issues are not secrets. Any internet search should come up with many more examples of cultural insensitivity present in The Oregon Trail.  &lt;br&gt;&lt;br&gt;I would hope that we could keep our educational games as objective as possible, or at least fix serious flaws in presentation during the translation process.</description>
		<content:encoded><![CDATA[<p>I think the decision to include The Oregon Trail in a list of educational video games to be distributed to underdeveloped nations should be considered with much more care and sensitivity.  The game seriously ignores many real aspects of American history and completely leaves Native Americans out of the picture. It forgets to mention that European settlers in most cases drove off other peoples who had already made a home in the area.  These issues are not secrets. Any internet search should come up with many more examples of cultural insensitivity present in The Oregon Trail.  </p>
<p>I would hope that we could keep our educational games as objective as possible, or at least fix serious flaws in presentation during the translation process.</p>
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