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	<title>Comments on: Contiki, CC65, and the original Famicom Modem</title>
	<atom:link href="http://playpower.org/blog/2009/03/contiki-cc65-and-the-original-famicom-modem/feed/" rel="self" type="application/rss+xml" />
	<link>http://playpower.org/blog/2009/03/contiki-cc65-and-the-original-famicom-modem/</link>
	<description>Learning Games for Radically Affordable Computers</description>
	<pubDate>Fri, 30 Jul 2010 08:18:21 +0000</pubDate>
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		<title>By: Bruce McFarling</title>
		<link>http://playpower.org/blog/2009/03/contiki-cc65-and-the-original-famicom-modem/comment-page-1/#comment-25102</link>
		<dc:creator>Bruce McFarling</dc:creator>
		<pubDate>Sun, 04 Apr 2010 03:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://playpower.org/blog/?p=146#comment-25102</guid>
		<description>Forth was a computer language that was commonly used in the days of 6502 keyboard home computer systems, as it resulted in more compact code than assembly. Of course, the commonly used indirect threading model in the 6502 fig-Forth&#39;s was the worst possible choice for the 6502, but a modern bit-threaded or subroutine threaded Forth could be very effective.&lt;br&gt;&lt;br&gt;With a 1.7MHz 65xx family processor, a Famicom could support SD flash memory card access in SPI mode with a parallel-serial and serial-parallel shift register and a double 4-2 tristate demux (with an additional latch, it could support multiple SPI devices - eg, there are SPI RS232C support chips, SPI USB support chips, and SPI Floating Point co-processors).</description>
		<content:encoded><![CDATA[<p>Forth was a computer language that was commonly used in the days of 6502 keyboard home computer systems, as it resulted in more compact code than assembly. Of course, the commonly used indirect threading model in the 6502 fig-Forth&#39;s was the worst possible choice for the 6502, but a modern bit-threaded or subroutine threaded Forth could be very effective.</p>
<p>With a 1.7MHz 65xx family processor, a Famicom could support SD flash memory card access in SPI mode with a parallel-serial and serial-parallel shift register and a double 4-2 tristate demux (with an additional latch, it could support multiple SPI devices - eg, there are SPI RS232C support chips, SPI USB support chips, and SPI Floating Point co-processors).</p>
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		<title>By: Credo</title>
		<link>http://playpower.org/blog/2009/03/contiki-cc65-and-the-original-famicom-modem/comment-page-1/#comment-427</link>
		<dc:creator>Credo</dc:creator>
		<pubDate>Sat, 14 Mar 2009 05:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://playpower.org/blog/?p=146#comment-427</guid>
		<description>I just found the project, started to read the blog, I hope I won't reinvent the wheel.

Being a Commodore 64 fan, I think it would be a better idea to build inexpensive C64 clones with the FPGA-64 core: http://www.syntiac.com/fpga64.html just like the really hackable C64 Direct-to-TV: http://en.wikipedia.org/wiki/C64_Direct-to-TV maybe with an SD slot. There are tons of serious programs for it (word processors etc.) and it's a more advanced gaming machine.

To be ontopic, there are many useful NES developer tools and infos here: http://nesdev.parodius.com

And Contiki for NES is already available here: http://hitmen.c02.at/html/tools_contiki.html (without network support though).</description>
		<content:encoded><![CDATA[<p>I just found the project, started to read the blog, I hope I won&#8217;t reinvent the wheel.</p>
<p>Being a Commodore 64 fan, I think it would be a better idea to build inexpensive C64 clones with the FPGA-64 core: <a href="http://www.syntiac.com/fpga64.html" rel="nofollow">http://www.syntiac.com/fpga64.html</a> just like the really hackable C64 Direct-to-TV: <a href="http://en.wikipedia.org/wiki/C64_Direct-to-TV" rel="nofollow">http://en.wikipedia.org/wiki/C64_Direct-to-TV</a> maybe with an SD slot. There are tons of serious programs for it (word processors etc.) and it&#8217;s a more advanced gaming machine.</p>
<p>To be ontopic, there are many useful NES developer tools and infos here: <a href="http://nesdev.parodius.com" rel="nofollow">http://nesdev.parodius.com</a></p>
<p>And Contiki for NES is already available here: <a href="http://hitmen.c02.at/html/tools_contiki.html" rel="nofollow">http://hitmen.c02.at/html/tools_contiki.html</a> (without network support though).</p>
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	<item>
		<title>By: Kozuch</title>
		<link>http://playpower.org/blog/2009/03/contiki-cc65-and-the-original-famicom-modem/comment-page-1/#comment-275</link>
		<dc:creator>Kozuch</dc:creator>
		<pubDate>Fri, 06 Mar 2009 16:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://playpower.org/blog/?p=146#comment-275</guid>
		<description>ZX-Spectrum Open Source Web Project: http://opensourcezx.untergrund.net/</description>
		<content:encoded><![CDATA[<p>ZX-Spectrum Open Source Web Project: <a href="http://opensourcezx.untergrund.net/" rel="nofollow">http://opensourcezx.untergrund.net/</a></p>
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		<title>By: Kozuch</title>
		<link>http://playpower.org/blog/2009/03/contiki-cc65-and-the-original-famicom-modem/comment-page-1/#comment-274</link>
		<dc:creator>Kozuch</dc:creator>
		<pubDate>Fri, 06 Mar 2009 16:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://playpower.org/blog/?p=146#comment-274</guid>
		<description>Comodore64 Ethernet adaptor: http://cbm8bit.com/fotios/fbnet.php</description>
		<content:encoded><![CDATA[<p>Comodore64 Ethernet adaptor: <a href="http://cbm8bit.com/fotios/fbnet.php" rel="nofollow">http://cbm8bit.com/fotios/fbnet.php</a></p>
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